Detroit UnReal Estate Community Lab

Detroit UnReal Estate Agency

Detroit UnReal Estate Agency has been making some considerable headway in their project that aims at “new types of urban practices (architectural, artistically, institutional, everyday life, etc) that came into existence, creating a new local ‘normality’ and a new value system in the city of Detroit.

For a while, I had some difficulty in pinning down exactly what the Agency was doing—certainly, they were doing research and writing on Detroit and its history and current conditions and putting up custom real estate signs  indicating specific unrealities. Beyond that though, I had some difficulty in understanding what the project was, likely limited by my own capacity in keeping up with their site and a fluctuating amount of posting ranging from solely photographs to heavier lengthy texts.

However, they’ve recently been very active again, no doubt thanks to the visit of their Dutch counterparts. They’ve recently published on their blog, a new strategic plan of sorts. Their most recent post reads, “One plan we’re working on now is a combination of a new masterplan + a cooperative ownership system + a business plan – A Community Lab.

This is incredibly exciting! Crisis leads to ingenuity.

Scavenge the City Recap

the algorithm

A week ago, on an incredibly cold, rainy, snowy evening, we headed out on an exploration of Windsor’s downtown guided by a randomly assembled algorithm for Scavenge The City. We only made it through the first 20 steps (we stopped checking them off though), plus a couple others we skipped to by the end, but for the two or three hours we were out, it was great to experience the city with new people in new ways.

To see the algorithm, you can view it randomly assembled, refresh it to see a new order.

Continue reading “Scavenge the City Recap”

Office Hours

Office Hours

Broken City Lab office hours on Tuesday, April 7, at 7pm, LeBel, room 125. You’re invited. We’ll continue working on our paper planter project and brainstorm some others. If anyone has anything they want on the agenda, feel free to add it in the comments!

National Grass Theatre

National Theatre

The National Theatre in London, England completed another reiteration of living architecture display, this time a temporary grass covering consisting of some 2 billion seeds. Imagine covering the face of one of our parking garages with grass and leaving a concrete message sans grass. 

National Theatre‘s Lyttelton flytower (“flytower” is a part of a theatre above the stage), which is the artists’ largest exterior work to date, is the embodiment of Malevich idea in architecture, only it’s green and alive (though for a limited time). Sponsored by Bloomberg and produced by Artsadmin, this $100,000 “living’ installation has transformed the well-known London landmark into a vertical green marvel.” Continue reading “National Grass Theatre”

First 5 Text In-Transit Panels Installed

Everything is Possible - on the tunnel bus

Last night Danielle and I went to the downtown Transit Windsor terminal to install the first five test panels we had printed for Text In-Transit. The panels read: everything is possible, YOU MADE MY DAY, YOU ARE THE CITY, YOU CHANGED EVERYTHING, and changing the world starts by changing this city. We had to install these panels while the buses momentarily stopped at the terminal, so it was pretty quick. When we install the rest of the panels later this month, we’ll do it at the garage.

Continue reading “First 5 Text In-Transit Panels Installed”

Interventions in Madrid

SpY

There is a lot of great work by SpY, so I’m not entirely sure why I chose to post on this work, other than maybe it was the most dissimilar from ideas that we’ve had in the past. Fabricating these letters picture above that can stand as an urban fence or bike rack, SpY typically works by inserting humourous (though always necessarily political) objects, infrastructures, texts, and images into the cityscape.

Starting as a graffiti artist in the mid-eighties, SpY has since moved into interventionist territories, all of which is entirely worth a look at over at his website.

[via rebel:art]

Transborder Immigrant Tool

Transborder Migrant Tool

Hundreds of people have died crossing the U.S./Mexico border due to not being able to tell where they are in relation to where they have been and which direction they need to go to reach their destination safely. Initiated by Ricardo Dominguez, co-founder of Electronic Disturbance Theatre and a former member of Critical Art Ensemble, Transborder Immigrant Tool is a cellphone-based software application being developed using the Virtual Hiker Algorithm created by artist Brett Stalbaum to guide immigrants across the US/Mexico border as safely as possible.

I recently saw Ricardo speak at the inter(discplinaries) conference, which was rather incredible, and he mentioned this project in some greater detail than what I’d seen online. This project in particular struck my interest a while ago on my Internet travels, and I’ve been meaning to post about it, but was only recently reminded by the post on Networked_Performance.

Eye Toy: Graffiti with your eyeball

Graffiti Research Lab, FAT Lab, and a number of likely affiliated technologists, artists, and graffiti writers are spending the week working on an eye-tracking system attached to a pair of plastic frame glasses to write graffiti with light. From what I gather, this would allow them to avoid using those super-powerful lasers.

Follow their adventures on the blog, or on their own twitter-esque microblogging tool, fucktwitter, based on the free software, Laconica.